design / writing / typesetting / interactive

Complexity brought into the light.

I work where the abstract becomes visible: brand systems, book forms, essays, reading practice, games, websites, and visual worlds that give complicated ideas a body.

Portrait of R.D. Mathison

About

Designer, educator, reader, author, and former NASA Lucy Mission intern.

I am R.D. Mathison, a graphic designer and educator working across identity, publishing, visual systems, websites, games, and written forms. My work tends to orbit the same central concern: making complex ideas visible, legible, and worth lingering over.

I hold a Bachelor of Science in Space Studies with a concentration in Astronomy, and I bring nearly two decades of graphic design experience to identity and branding, web design and development, print and merchandise design, videography, and typesetting.

Graphic design Education Writing Science

Selected work

Project worlds, not just deliverables.

Start with the case studies

Practice

A thoughtful system for many kinds of work.

01Graphic Design

Identity, typography, print, visual systems, merchandise, and presentation.

02Writing

Essays, fiction, reflective criticism, and public notes from active thought.

03Reading

Video essays, logs, genre study, visual literacy, and literary conversation.

04Typesetting

Book interiors, cover systems, format translation, and publication design.

05Games

Interactive systems, pixel UI, rulesets, play, friction, and small worlds.

Featured case study

Knot & Bones wordmark over green hand-dyed yarn

Quiet elegance for a hand-dyed yarn atelier.

Knot & Bones is a woman-owned atelier of hand-dyed yarns and curated fiber arts essentials, rooted in Jacksonville, Florida. The brand offers small-batch yarns and artisan-crafted accessories shaped by sustainability, ethical sourcing, and timeless craftsmanship.

I developed the visual branding, designed and built the website, directed product photography, and created merch assets so every touchpoint reflected the brand's quiet elegance and integrity.

Knot & Bones merch designs on folded apparel Knot & Bones color palette
Role Brand identity, web design, product photography, merch design, art direction
System Serif wordmarks, muted craft color, kraft labeling, product photography, ecommerce layout, and apparel marks
Voice Ethical, elegant, tactile, and rooted in slow craft
Knot & Bones website design screenshot

Featured case study

One Heart Church wordmark

A visual identity for love, clarity, and connection.

One Heart Church is a vibrant, multigenerational community of faith on the west side of Jacksonville, Florida. Rooted in biblical teaching, heartfelt worship, and intentional outreach, the church creates space for people and families to grow spiritually, find belonging, and live out faith in tangible ways.

As Creative Director, I lead the church's visual identity, oversee digital and print communications, design and maintain the website, and direct branding and media efforts across every touchpoint.

One Heart Church Discover booklet One Heart Church color palette
Role Creative direction, visual identity, website design, digital communications, print systems
System Wordmark, icon, color palette, illustrated pattern language, apparel, signage, cards, and website communications
Mission Make spiritual belonging visible through clear, warm, consistent communications
One Heart Church website design screenshot

Featured case study

Mound Maker wordmark

Raw minimalism for analog grit and digital precision.

Mound Maker is an Indiana-based electronic music duo crafting immersive soundscapes that blur the boundaries between analog grit and digital precision. Their music channels texture, repetition, and sonic storytelling with equal parts ritual and release.

As the visual artist and designer behind the identity, I developed the logo, cover art, motion assets, website visuals, and merchandise system around the band's atmospheric intensity.

Mound Maker logomark Mound Maker Planet Fear vinyl mockup
Role Visual identity, logo design, cover art, motion assets, merchandise, web visuals
System Distressed typography, high-contrast marks, cosmic texture, and sharp merch graphics
Voice Raw, minimal, atmospheric, repetitive, monumental, and a little volatile
Mound Maker website design screenshot

Featured case study

Public engagement for a mission to the solar system’s ancient remnants.

The NASA Lucy mission is a groundbreaking journey to explore the Trojan asteroids, ancient remnants from the early solar system that orbit near Jupiter. During my time as a public outreach intern at the Southwest Research Institute, I designed commemorative badges for the mission's encounters and visual materials that connected scientific discovery with public curiosity.

I was also commissioned by the principal investigator of NASA's Lucy mission to design a commemorative poster celebrating the asteroid 4150 Starr, named in honor of Ringo Starr. The poster uses a vintage star-chart language to connect astronomy, music, and cultural memory.

NASA Lucy mission commemorative badge series
Lucy mission badge series
Close detail of NASA Lucy mission embroidered badges
Encounter badge detail
Role Public outreach design, commemorative badge system, science communication, poster design
Institution Southwest Research Institute internship supporting NASA Lucy outreach
Approach Translate mission science, myth, astronomy, and public memory into accessible visual artifacts

Featured case study

A pixel-arcade game where the rules unravel as entropy increases.

Maxwell the Demon is a browser game built around the thought experiment of Maxwell's demon, translating thermodynamic sorting into a fast, readable arcade loop. The player begins with recognizable laws like hot and cold or fast and slow, but each wave mutates the categories into stranger, more obscure oppositions.

I designed and developed the game experience, including the pixel-art interface, title treatment, character animation, gameplay screen language, and the interaction model. As entropy climbs, it stops acting like a passive meter and begins to behave like an unhinged force in the system.

Maxwell the Demon title screen
Title screen
Maxwell the Demon hot and cold law gameplay screen
Hot / cold law
Animated Maxwell dancing sprite
Role Game design, development, pixel art direction, UI, title treatment, character animation
System Changing laws, obscure category pairs, entropy pressure, score chasing, keyboard-first interaction
Idea Let order begin legible, then fracture into stranger laws as entropy becomes more aggressive

Featured case study

A short story collection built as a complete publishing project.

Strange Stars is my upcoming short story collection, a sequence of speculative works about dying suns, derelict starships, memory, grief, and transformation. The book moves between the intimate and the immense, using cosmic scale to ask what remains when certainty, history, and identity begin to corrode.

I am developing the project across writing, cover design, interior typesetting, paperback, hardcover, ebook, and audiobook presentation. Each format carries the same visual system: deep-space color, severe serif typography, and the solemn radiance of worlds approaching their end.

Strange Stars hardcover jacket mockup
Hardcover jacket mockup
Strange Stars ebook front cover
eBook cover
Strange Stars audiobook cover
Audiobook cover
Role Author, cover designer, book designer, interior typesetter, format system designer
Formats Paperback, hardcover, ebook, audiobook, interior pages, jacket and wraparound spreads
Voice Cosmic, literary, haunted, precise, intimate at human scale and vast at stellar scale

Reading room

Essays and articles from the ongoing practice of paying attention.

Reading on YouTube

Video essays and reading in public.

Start watching

Contact

Let's make the abstract legible.

studio@rdmathison.com